• CampZone 2017
    Competition Platform
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    LANERGY

Competitie Informatie

Overwatch puts players into two teams of six, with each player selecting one of several pre-defined hero characters with unique movement, attributes, and abilities; these heroes are divided into four classes: Offense, Defense, Tank and Support. Players on a team work together to secure and defend control points on a map and/or escort a payload across the map in a limited amount of time. Overwatch is a first-person shooter that features squad-based combat with two opposing teams. Players choose one of several hero characters, each with their own unique abilities and role classes. Each hero has a primary attack or skill and at least two additional skills that can be invoked at any time, some requiring a brief cooldown period before they can be used again.

Competitie Informatie

Overwatch puts players into two teams of six, with each player selecting one of several pre-defined hero characters with unique movement, attributes, and abilities; these heroes are divided into four classes: Offense, Defense, Tank and Support. Players on a team work together to secure and defend control points on a map and/or escort a payload across the map in a limited amount of time. Overwatch is a first-person shooter that features squad-based combat with two opposing teams. Players choose one of several hero characters, each with their own unique abilities and role classes. Each hero has a primary attack or skill and at least two additional skills that can be invoked at any time, some requiring a brief cooldown period before they can be used again.

Rules

Rules
1. Format
Single elimination in a 6v6. The tournament will be a best of 3. The finals will be a best of 5.

2. Match Settings
Custom game: Invite Only Rule set: Competitive

Game mode:
Finals: Best of Five
Other matches: Best of Three
Map rotation: Single map
Return to lobby: After a game
Available maps:
Escort: Dorado, Route 66, Rialto
Hybrid: King's Row, Hollywood, Eichenwalde
Assault: Hanamura, Temple of Anubis, Volkaya
Control Point: Nepal, Lijiang Tower, Busan (points to win: 2)
Hero selection limit: 1 per team
Disable any heroes not currently available in competitive
Disable kill cam: On
Disable skins: On
3. General Rules:
3.1 Tie
In case of a tie on Assault, Hybrid or Escort a Control Point map will be played (either Ilios or Oasis). Recordings and/or screenshots from each round are required.
3.2 Map order
The maps will be played in this type order:

Control Point
Hybrid
Escort
Assault
Control Point
3.3 Map Pick/Veto
Unless otherwise specified, the map pick/veto rules are as follows:

Map one:

The highest seeded team (first team listed) will be chosen to start the pick & ban phase by banning one of the 3 control point maps.
The other team will then select one of the two remaining maps, which is the map that will be played.
Following maps:

The winner of the previous map will be banning one of the 3 different maps for the next maptype.
The other team will then select one of the two remaining maps, which is the map that will be played.
The winner of the previous map will then decide if they want to start on the blue team (defence) or the red team (offense).
3.4 Pauses
A team is allowed 5 minutes of pause time per map. These pauses must be initiated between fights. After the 5 minutes are up the team is required to continue play.
Pauses to contact administration are not counted towards the pause time of a team.
3.5 Technical Issues
In the case that a player(s) disconnects, the team is required to continue to play the fight, a pause (up to 5 minutes) shall be put into place after the fight ends.
If a player fails to show up on time the team can decide to wait (up to 10 minutes) or play with a player less.
If a team chooses to wait and after 10 min the missing player still hasn’t shown up the team must play with a player less.
If a missing player shows up in the middle of a round he/she is not allowed to join and must wait until the next round.
If a match can’t be played because of multiple players missing, the administrator can choose to wait if there is enough time or penalize the team with a lost round or a complete loss of the match.
If the administrator chooses to wait, then after 10 min the faulty team is penalized with a lost round and after 20 min complete disqualification.

Ingeschreven teams: 3

Team Inschrijfnummer Bevestigd 2/3 (67%)
AdminOnOurSide 1 Aanwezigheid bevestigd
Girugamesh 3 Aanwezigheid bevestigd
Team Potato 2 Aanwezigheid niet bevestigd

#Group MPWDL
1AdminOnOurSide00000
2Girugamesh 00000


Results

Reacties (1)

  • Fathead
    Bob Vrijland
Je moet om te kunnen reageren.